What's New : ------------ v0.800a NOTE : You cannot run DSP1 games or use IPX support in the assembly only version - Fixed up sound speeds. Timers were computed incorrectly. - Fixed a sprite priority bug - Fixed up a bug that prevented the gui to be disabled - Fixed up SPC capture - Fixed a bug when VIRQ is set on the same scanline as NMI - Implemented an automatic .IPS patcher. Just rename your .IPS file to the rom filename with the .IPS extension and ZSNES will patch the rom realtime without modifying the rom file's contents. Thanks to Neill Corlett for most of the .IPS info! - Snapshot capture/skip 2 frames option now returns back to the proper menu item - Fixed a calibration bug with 6/8button joysticks - Fixed up display in 640x480x8 new gfx engine - Fixed up hi resolution displays in all 640x480x8b modes - Fixed up a bug where Mode 7 becomes corrupt after selecting Save CFG from the GUI - Fixed a memory map bug in lorom DSP1 games - Fixed a potential DSP1 crashing bug where a negative value is being square rooted - Hopefully fixed the modem bug when using an IRQ that is bigger than 7 - Fixed up an ADSR bug for games that changes ADSR mid-sample - Fixed up echo emulation (possibly slowed down emulation) - Fixed up a sprite caching bug - Fixed up a DSP1 byte check stall bug - Implemented a commandline to disable spc700 speed hacks (-7) Might help with some compatibility - Implemented SA-1 support (most functions emulated)! Unfortunately, it's still buggy. Thanks to the snes9x team for providing info! - Fixed a bug when selecting drive A/B while a disk is not in the drive caused a long check sequence - Implemented Keyboard support to most of Option, Sound, and GUI Option configurations in the GUI - Changed sound init code a bit. Hopefully improves sound card compatibility, but might also ruin it. - Implemented off by 1 line fix (-9). This may help compatibility and fix some minor graphic glitches, but may also ruin some too.