What's New : ------------ v1.35 - Fixed triple buffering corruption on some VESA 2.x video modes, a very nasty bug which accidentally slipped into version 1.337. [stainless] (DOS only) - Added full scanlines to 320x256x8b Mode-X. Uses the same timings as the 256x256x8b full scanlines, so it may or may not work correctly depending on your video card. [stainless] (DOS only) - Linked the EAGLE engine to the filtered GUI option and fixed guassian interpolation which has been broken since version 1.71b. [stainless, kode54] (DOS only/all ports) - Cleaned up the 320x480x8b and 320x240x16b blitters and added MMX support to 320x480x8b for a nice speed increase. [stainless] (DOS only) - Added 640x400 alternatives to 512x384 video modes for video cards which don't have them. Added a small screen option to the 512x384 and 640x400 video modes with MMX support. Also added a "wide screen" option to 640x400 video modes. [stainless] (DOS only) - Added a full screen option to the 320x480 video modes, along with a basic interpolation to 320x240x16b and 320x480x16b Full screen in 320x480x16b has full/25%/50% scanlines and interpolation has full scanlines. [stainless] (DOS only) - Added experimental 800x600 video modes. Fixed 'n' command-line option to allow toggling of 25%/50% in addition to full, also cleaned up the command-line options message and the config file. Noticed some video modes were way off-centered, fixed that too, should now be perfect. [stainless] (DOS only) - Fixed printing of MMX enabled message on the GUI background if you checked MMX SUPPORT under CONFIG -> OPTIONS. Also, if you check MMX SUPPORT by using the keyboard shortcut it will now attempt to actually detect MMX before enabling it. :) [stainless, pagefault] (DOS only) - Command line support in windows port [StatMat] - Fixed problem when some video modes were not being saved. (Windows only) [pagefault] - Lots of updates to Linux/SDL version, including sound fixes, video code updates and other misc bugs. [theoddone33, Thorsten Glaser, Wilbern Cobb] - Fixed gamma in PNG snapshots. [pagefault] - Added several new goodies to the GUI, which include a force 8-bit sound option (fixes a few cards under WinMe), a second water effect, and an experimental smoke effect. [stainless] (DOS only/all ports) - Fixed problem with sound getting disabled when running command-line network games. (Windows only) [pagefault] - Updated video code in Windows port to properly display 239 line modes. (Windows only) [pagefault] - Commented, unified, and cleaned up the Mode-Q and Mode-X blitters. I did a major overhaul to the DOS video code, I cleaned up and reorganized it alot, and there seem to be no problems as of yet. [stainless, TRAC] (DOS only) - Fixed a bug in sprite priority rotation. (fix damage in FFMQ) [TRAC] - Fixed long delay between battles and fixed flickering colours on map in Front Mission. [pagefault] - Fixed hang when picking up apples in Equinox. [pagefault] - Fixed keyon bug in DSP code, fixes sounds in Flaskback 3 Language Edition (Thanks neviski) [_Demo_] - Fixed "disco colours" in NBA Hangtime when the ball drops. [pagefault] - Fixed an NMI issue with register $4212, fixes hang in Cu-On-Pa, Bubsy and others. [pagefault] - Fixed a mode 4 bug in the new graphics engine that was causing the title screen in The Lost Vikings to be scrambled. [pagefault] - Added support for Super System arcade system, set DIP switches in add-on's menu in GUI. Games MUST be zipped in order to load. [pagefault] - Added special support for Earthworm Jim 2 sound effects. [_Demo_] - Added hack for Deaetonosama Apareitiban. [_Demo_] - Fixed super scope position reading. [_Demo_] - Modified a few timing things. [_Demo_] - Fixed some 65816 instructions in processor emulation mode. [_Demo_] - Added special timing for Grand Prix 3. [_Demo_] - Modified sound decoding another time (helps various noise sounds like DQ6). [_Demo_] - Modified joypad reading for VS Collection. [_Demo_] - Special modification for Bahamut Lagoon and Clay Fighter to delay write to the hdma register. (those games need dma delay implemented) [_Demo_] - Lots of other minor fixes and things we forgot to mention. v1.337 - This release is dedicated to zsKnight and his family All ports --------- - Added a customizable key to toggle display of the game clock [pagefault] - Added support for up to 100 SPC file saves per game [pagefault] - Added customisable keys to increment and decrement the save state slot [pagefault] - Added a customisable key to quickly save an SPC file [pagefault] - Added force NTSC/PAL and force HiROM/LoROM options to GUI [pagefault] - Added a customisable key to toggle the display of the FPS counter [pagefault] - Added keyboard shortcuts to video options menu [pagefault] - Added feature to automatically increment save state slot after each save [pagefault] - Added new 8-point sound interpolation and two new lowpass filters (requires a fast processor, 8pt interpolation and high quality lowpass requires an MMX processor) [kode54] - Fixed an annoying bug when the menu selection bar would be floating in thin air (Thanks to EMu LoRd for pointing this out) [pagefault] - Fixed MMX toggle option, now saved when you restart ZSNES [pagefault] - Fixed freeze/crash when saving SPC files [pagefault] - Fixed filtered GUI option with 2xSaI enabled not refreshing the screen [pagefault] - Fixed graphics when reseting a game with 2xSaI engine on and the FPS counter and/or game clock on [pagefault] - Fixed Vortex, Clayfighter 2, Mr. Nutz, Tenchi Wo Kurau Sangokushi Gunyuden and others now working again [_Demo_] - Fixed Umi Hara Kawa Se and Tin Tin in Tibet [_Demo_] - Fixed LoROM/HiROM detection code, Star Trek: Deep Space Nine and possibly others now working [pagefault] - Fixed Front Mission: Gun Hazard and Pocky and Rocky, now working again [_Demo_] - Fixed Neugier and Battle Grand Prix freezing after a certain point in the game. [_Demo_] - Fixed bug in rom header information and checksum status display, fixes Tales of Phantasia and others [pagefault] - Fixed Marko's Magical Football copy protection [pagefault] - Fixed problem with Filtered GUI enabled and parts of game screen would show up in GUI menus [pagefault] - Fixed frameskip command-line offset [pagefault] - Fixed Sim Earth, now loads but map is still not visible [_Demo_] - Fixed crash in Home Alone when starting a new game [_Demo_] - Fixed sprites in Super James Pond 2 and Kirby Avalanche (Thanks Snes9X for the info) [_Demo_] - Fixed 256x239 SNES resolution offset in Windows and Linux ports, games that use this resolution should now be displayed properly in these ports [_Demo_] - Fixed freeze in Accelebrid after a few seconds of gameplay [_Demo_] - Fixed cursor getting messed up in Windows and Linux ports when using a 16-bit desktop [_Demo_] - Fixed bugs when switching between fullscreen and windowed modes with fullscreen button in Windows and Linux port [pagefault] - Fixed Triple Buffering and vsync options so they can't be enabled at the time (Triple buffering includes vsync automatically) [pagefault] - Fixed sprite layer disappearing when changing screenshot formats or moving the F1 menu [pagefault] - Fixed a clipping offset bug in the new gfx engine [pagefault] - Fixed BG3 issue with sub-screens in new graphics engine, fixes gfx in Bahamut Lagoon's intro and lots of other games [pagefault] - Fixed timing problem in Clock Tower that caused it to freeze randomly in-game, implemented a hack for now [pagefault] - Fixed Cu-On-Pa freezing when starting a new game (Thanks to Lordtech for the help) [_Demo_] - Optimised global code base, most people should see a performance increase [pagefault, stainless] - Moved vsync option from game options menu to video options [pagefault] - Improved S-DD1 decompressed pack loading and execution, increases performance in S-DD1 decompressed pack games [pagefault] - Lots of debugger fixes and additions [byuu, bongo] - Removed disable screensaver text from DOS and Linux ports [pagefault] - Updated water effect code to using lighting effects [stainless, kode54] - Improved SPC700 sample processing, fixes sounds in numerous games [_Demo_] - Disabled H-DMA for Bahamut Lagoon and Mortal Kombat, fixes some gfx problems [pagefault] - Changed default keyboard layout for player 2 as some keys were overlapping player 1 (Oops!), If you were having problems buying things in FF4 or in other games make sure to change your keys for player 2. [pagefault] - Cleaned up config file in Windows and Linux ports, removed DOS related comments [pagefault] - MMX option now checks for a MMX processor when enabling it in the GUI, also no longer crashes on processors without a cpuid when detecting MMX [pagefault, kode54] - Last netplay IP address used is now saved in Windows and Linux ports [pagefault] - Reorganized sound menu; removed sound interpolation checkbox and made a new list of different types of interpolation: gaussian (original interpolation with enable interpolation option), cubic spline and 8-point interpolation. Also made a new list of lowpass filters. [pagefault] - Removed FPU copy from -? option on command line message, since it is no longer supported. Also cleaned up that message in general [stainless] - FPS at program start option no longer enables FPS display when auto framerate is not enabled [pagefault] - Updated video interpolation code, now looks better than before [kode54] - Lots of misc GUI fixes and cosmetic tweaks [pagefault] - (UPDATE) Added surround sound to Windows and Linux ports, updated filter in DOS port (This was left out of the previous whatsnew file) [kode54] DOS v1.337 ---------- - Added grayscale mode toggle to GUI [pagefault] - Added support for 5 SNES gamepads on LPT1 [ZDrumm] - Added two new 256 color linear VGA video modes, 256x224 and 256x240 [stainless] - Added proper gamma correction, now ranges from 0 (1.0) to 15 (~2.0) in 8bpp modes [stainless] - Fixed Filtered GUI option, now works [pagefault] - Fixed full scanlines disappearing in some modes [pagefault] - Fixed a handful of bugs in the joystick code which may cause the joystick not to work if it has a driver installed under Win9x control panel [stainless] - Fixed date problem in S-RTC games not reporting the proper day of the week [stainless] - Fixed issue with some sound blaster compatible cards not working properly in the DOS port [kode54] - Reordered video modes in alphabetical order [stainless] - Improved SNES pad reading routine, any speed hit now should be minimum when using a snespad adaptor [pagefault] - Improved interpolation performance [stainless] - Default keys for player 1 are now the same as Windows and Linux ports [pagefault] - You can now use / in command line options in addition to the previous - character [stainless] Win v1.06 --------- - Added option to toggle the trap mouse cursor feature which prevents the mouse cursor from leaving the window by accident [pagefault] - Added 640x480 DS WIN; 1024x768 DR FULL; 1280x960 S/DS WIN, S FULL; 1280x1024 DR/R/DS WIN and FULL resolutions [pagefault] - Added a more meaningful message when changing to a resolution isn't supported [pagefault] - Fixed problem with SRAM not being saved when pressing ALT-F4 in game [pagefault] - Updated icon yet again, looks really nice. [enigMa] - Fixed possible crash when exiting [pagefault] - Fixed bug when scrolling in scrollboxes in the GUI would not trap the mouse cursor inside the scrollbox like the DOS port does [pagefault] - Either alt key can now be used when using the alt-enter combination to switch to fullscreen [pagefault] - Removed triple buffering option from windowed video modes (it does not work in windowed mode) [pagefault] - Optimised some Windows port specific code, should give a small speed boost for most people [pagefault] - Rewrote mouse input code, much more efficient now. [pagefault] - Reordered video modes in alphabetical order; removed 64x52 and 128x112 resolutions (Thanks to Terrorcide and McGuiver for helping me test this out) [pagefault] - Improved performance in 32bpp windowed modes [pagefault] - Rewrote some of the audio code to be much more efficient, also added MMX optimisations [pagefault, kode54] - When switching to windowed mode from fullscreen, the window position is now remembered [pagefault] - Removed large sound buffer and exclusive mode option, they shouldn't be needed anymore [pagefault] - Now uses idle task priority when in GUI and window is not active, should also smooth task swtiching on slower computers [pagefault] - (UPDATE) Fixed server IP bug when using zbattle.net or command-line options to connect [pagefault] Linux v0.37 ----------- - Added autoconf support for easy compiling [Diablo-D3, amit, theoddone33] - Fixed sound buffering in linux port to improve sound on some cards [Diablo-D3] - Implemented S-RTC time functions, FEoEZ and other S-RTC games will now report system time in game [pagefault] - Now supports compiling with gcc 3.0.0 [EvilTypeGuy] v1.31b All ports --------- - Fixed Super Punchout, now working [zsKnight, _Demo_] - Fixed SD Gundam GNext again [_Demo_] - Final Fantasy Mystic Quest now works again [zsKnight] Win v1.04 --------- - Fixed grayscale toggle [pagefault] - Updated icon again for black backgrounds [enigMa] Linux v0.31 ----------- - Now compiles and runs on QNX6 systems [TheAlien] v1.31 All ports --------- - Fixed Mode 4 offset bug (Fixes Bust-A-Move, Puzzle Bobble possibly others) [zsKnight] - Emerald Dragon is now working [_Demo_] - Fixed Last Bible 3 DMA problem (Thanks to SNES9x for the info) [_Demo_] - Fixed Super Robot Was Ex (Thanks again to SNES9x for the help on this) [_Demo_] - Moved disable SPC emulation option to sound menu where it should be [pagefault] - Fixed Wizardry 4 and Honkakuha Igo Gosei, interleaved funny [_Demo_] - SD Gundam GNext no longer crashes ZSNES, and actually is playable now. [_Demo_] - Spindizzy worlds should work again [_Demo_, zsKnight] - Dezaemon sprites working now, had to clear OAM address when first address byte is written to [zsKnight] - Power Rangers the Movie working, was reading from register 2144 [_Demo_] - King of Rally now working [_Demo_] - Emerald Dragon working, added a hack to disable ENVx for that game [_Demo_, zsKnight] - Full Throttle Racing working, fixed a bug with the wai 65816 instruction [_Demo_, zsKnight] - Renamed black and white mode to grayscale mode [pagefault] - Got Traverse Starlight and Prairie to go further, but it still freezes after several scenes [zsKnight] - Mario RPG minecart Mode 2 scene working better now [zsKnight] Win v1.03 --------- - Added disable screensaver feature to disable screen saver while ZSNES is active [pagefault] - Fixed yet another DirectInput slowdown [pagefault] - Added joystick POV hat support (Thanks to kode54 for testing and fixing my code) [pagefault, kode54] - Added error messages and directions if DirectX 8.0 is not installed [kode54] - Fixed another Windows 2000 freeze on exit bug [pagefault] - Fixed BSOD when loading roms on some systems [pagefault] - Hopefully fixed a crash when multiple roms where in a single zip file (only one rom can be loaded per zip file) [pagefault] - Fixed a possible crash when loading/continuing a game (Thanks to Metus for pointing this out) [pagefault] Linux v0.29 ----------- - No changes v1.30b All ports --------- - Support for Star Ocean S-DD1 decompressed pack is now enabled. [zsKnight] - Fixed bug in H-DMA code, fixes Hook and Bugs Bunny and maybe others (Thanks to Gary of Snes9X for help on this) [_Demo_] - Updated documentation [Matt Kendora] - Fixed new gfx mode checkbox in options menu [pagefault] Win v1.02 --------- - Added 800x600 DR FULL mode (scroll down to the bottom of the mode list to see it) - Fixed timing problem in games when 58 seconds was 1 minute in ZSNES [kode54, pagefault] - Fixed voices in ToP opening and Star Ocean [pagefault] - Fixed another DirectInput slowdown [pagefault] - Fixed joystick 5, it should be working now [pagefault] - Optimised code some more, giving 3-5 FPS boost on most systems [pagefault] v1.30 All ports --------- - Bubsy 2 working again [zsKnight] - Batman: the return of the joker working now [_Demo_] - Sound Novel T-Cool and Derby Stallion 96 memory mapper added [_Demo_] - Fixed BRR block header bug (fixes Raiden Densetsu, Chrono Trigger, Gundam Wing: Endless Duel, and a few other games) [_Demo_] - Updated documentation [Matt Kendora] - New whatsnew.txt format [pagefault] Win v1.01 --------- - Updated icon [enigMa] - Added 1280x960 DR, DR FULL modes to Windows port [pagefault] - Fixed random crash when loading roms in Windows port [pagefault] - Rewrote resolution switching code [pagefault] - Window now moves much smoother and faster [pagefault] - Readded large sound buffer option [pagefault] - Fixed CPU usage when window was minimized [pagefault] - Fixed multiple instances when window was minimized [pagefault] Linux v0.29 ----------- - OpenGL support [hpsolo] - Bilinear option (w/ filtered GUI) [hpsolo] - Fixed video mode descriptions (zsnesl.cfg) [hpsolo] - Resizable windows [amit] - Filter options (scanlines, 2xSaI, etc) for OpenGL modes [zinx] - Many more video modes for OpenGL, including full screen [hpsolo] - Joystick POV hat support [hpsolo] - Added support for 5th Joystick [hpsolo]